![]() ![]() The trick with good camera work is that the audience shouldn't really notice it at all. Where a cg camera is over-animated, I often call it the "motion sickness camera", because anyone looking at the shot on a big screen would be starting to feel seasick. The general rule for animating the camera in Maya is this: Don't do anything you wouldn't do in live action. The most common mistake made by junior animators is to over-animate the camera. The art of cinematography is complex and has many pitfalls for the unwary. 3D animators have to be cinematographers too. One of the challenges of learning 3D animation is knowing not just how to animate characters, but also where to put the camera, and what to do with it.
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